VDP opengl plugin version 1.1 This plugin implements the VDP1 and VDP2 processors. The VDP1 emulation is quite fast but misses some VDP1 features such as mesh transparency which is replaced by alpha blending. VDP2 emulation is not very fast and lacks a LOT of VDP2 features. Rotation backgrounds are not emulated. You can modify the rendering resolution through the menu. You can also activacte or desactivate bilinear filtering. To speed up rendering VDP2 planes can be disabled separately. Planes and sprites priority emulation has been enhanced but is still incorrect in some games (radiant silvergun..) in order to switch to fullscreen mode you can use the menu or press ALT+ENTER 5/11/2003: VDP opengl plugin version 1.1** -improved priority function emulation -replaced the option dialog box by a menu -fullscreen support -lots of bugfixes... 04/06/2003: VDP opengl plugin version 1.0.1** -Corrected a bug in color RAM address offset calculation, still incorrect in some cases -Corrected a bug in VDP2 cell mode (was causing a black zone on the border of planes) -priority function works better, still far from being perfect... -added an option to force sprite priority to 6, this makes kof97 and metalslug playable (and perheaps other non tested games), just try it if you don't see sprites. 27/05/2003: VDP opengl plugin version 1.0** -initial release Fabien